More Historical War at SEA

We have a new ” More Historical War at Sea” proposal from Avi Solomon. Playtest volunteers are welcome. Post your comments or experience with this proposal.

BOARD CHANGES

Barents and Med are worth 3 POC for Axis control.

Baltic is worth 2 POC for Axis control, 3 POC for Allied control

Game Length increased to 10 turns

OOB and Reinforcement changes listed below

Some ship values have changed.

SPECIAL RULES

1. American ships can enter the North and South Atlantic, the North Sea, the USA and England.  At the end of the turn, any US ships at sea can return to the USA.

2. British ships cannot base in Russia. British ships at sea in the Barents at the end of each turn must return to either England or the USA.

3. Convoys now have a specific destination port shown by the letter after its number.  E means England, M means Malta and R means Russia.  The Allies now get 4 POC per Convoy that reaches its destination, reduced by 1 for each damage on it, then the POC value is halved and rounded up if its destination is England. The Malta Convoy starts in England.  If it is disabled in the South Atlantic, it returns to England. If disabled in the Mediterranean Sea, it reaches its destination, Malta.

4. Allied ships in the South Atlantic that are disabled return to England, not the Neutral Port.

5. At the end of the turn, Allied ships at sea in the South Atlantic can return to Malta if the Mediterranean is not Axis controlled.

6. Free French ships appear in England.

7. German ships lose their Special +1 to their attack dice while in the North and South Atlantic.

8. The Axis LBA is placed before the Allied LBA.

9. Italian ships are rolled for and moved before the Allies roll for availability and move.

10. The Axis LBA cannot enter the Mediterranean until Turn 3.

11. Unless the Axis control the Mediterranean Sea for two consecutive turns the Italians surrender at the start of Turn 9. If the Italians surrender, remove all Italian ships from the game.

-AREAS- (Axis POC Value / Allied POC Value)
Barents Sea (3/1):
North Sea (3/1):
North Atlantic Ocean (3/1):
South Atlantic Ocean (3/1):
Mediterranean Sea (3/1):
Baltic Sea (2/3):

+ after the gunnery value indicates the ship receives the attack bonus unless a special rule precludes it.
-PORTS-
England (8):
3-0-* Allied Air Strike
0-2-6(2) Furious
0-3-7(3) Ark Royal
0-2-6(2) Courageous
4-4-7 Hood
3+4-6 Renown
3-3-6 Repulse
5-5-3 Nelson
5-5-3 Rodney
4-4-3 Resolution
4-4-3 Revenge
4-4-3 Royal Sovereign
4-4-3 Ramillies
4-4-3 Royal Oak
1-1-7 Berwick
1-1-7 Cumberland
1-1-7 Dorsetshire
1-1-7 Effingham
1-1-7 Exeter
1-1-7 Hawkins
1-1-7 Kent
1-1-7 Norfolk
1-1-7 Suffolk
1-1-7 York

Malta (2):
0-2-6(2) Glorious
4+5-4 Warspite
4-4-4 Barham
4-4-4 Malaya
1-1-7 Devonshire
1-1-7 Shropshire
1-1-7 Sussex
Leningrad (1) (Turns 4-10):
Russia (2) (Turns 4-10):
USA (10):
Germany (8):
3-0-* Axis Airstrike
3+5-7 Scharnhorst
3+5-7 Gneisenau
1+1-7 Admiral Hipper
1+1-7 Blucher
2+3-6 Admiral Scheer
2+3-6 Graf Spee
2+3-6 Lutzow
1-0-* U-boat
1-0-* U-boat
1-0-* U-boat
France (3) (Axis Port on Turns 3-9):
Italy (4):

REINFORCEMENTS
Axis limited to 7 U-boats total
TURN 2: MAY TO DEC 40
0-4-7(2) Illustrious
1-2-4(1) Eagle
4+5-4 Valiant
1-1-7 Cornwall
1-0-* U-boat

Each turn, Italians roll 4 to 6 for each undamaged ship and must sail
4-6-6 Littorio
4-6-6 Vittorio Veneto
3-3-5 Andrea Doria
3-3-5 Caio Duilo
3-3-5 Conte di Cavour
3-3-5 Guilio Cesare
1-1-7 Bolzano
1-1-7 Fiume
1-1-7 Gorizia
1-1-7 Pola
1-1-7 Trento
1-1-7 Trieste
1-1-7 Zara
TURN 3: JAN TO JUN 41
0-4-7(2) Formidable
0-4-7(2) Victorious
4+6-6 King George V
4+6-6 Prince of Wales
4+5-4 Queen Elizabeth
1-1-7 London
1-3-3 Convoy 1E
4+6-6 Bismarck
1+1-7 Prinz Eugen
1-0-* U-boat
TURN 4: JUL TO DEC 41
1-3-3 Convoy 2R

Russian ships enter each turn on 5-6
3-3-3 Marat
3-3-3 Okt Revolutia
1-1-7 Kirov
1-1-7 Maxim Gorky
4+6-6 Tirpitz
1-0-* U-boat
1-0-* U-boat
TURN 5: JAN TO MAY 42
4+6-6 Duke of York
1-3-3 Convoy 3M

US ships come in on the roll of a 6, decrementing by 1 each turn.
0-3-6(4) Ranger
5-5-4 Washington
4-4-3 New York
4-4-3 Texas
3-4-3 Arkansas
1-1-7 Augusta
1-1-7 Tuscaloosa
1-1-7 Wichita
1-0-* U-boat
1-0-* U-boat
1-0-* U-boat
TURN 6: JUN TO SEP 42
4+6-6 Anson
4+6-6 Howe
1-3-3 Convoy 4E
1-0-* U-boat
1-0-* U-boat
1-0-* U-boat
TURN 7: OCT 42 TO JAN 43
1-3-3 Convoy 5R
4-6-6 Roma
1-0-* U-boat
1-0-* U-boat
1-0-* U-boat
TURN 8: FEB TO JUN 43
1-0-* U-boat
1-0-* U-boat
TURN 9: JUL 43 TO JAN 44
1-1-7 Suffren
4-6-6 Impero
1-0-* U-boat
1-0-* U-boat

TURN 10: FEB TO MAY 44
1-1-7 Duquesne
1-1-7 Foch
1-0-* U-boat

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3 Comments to “More Historical War at SEA”

  1. 4 June 2014 WAR AT SEA MORE HISTORICAL VARIANT 2

    DEVELOPED WITH THE HELP OF RICK VIROST

    NOTE: This variant uses only the ships in the original game so it can be played with Vassal.

    1) RULE 2.1 POC for the Axis are increased by 1 for the Baltic Sea (to 2), the Barents Sea (to 3), and the Mediterranean Sea (to 3).

    2) RULE 2.4 France is an active port from Turn 2 to Turn 8.

    3) RULE 2.7 British ships can be repaired in the USA from Turn 2.

    4) RULE 4 Before initial set-up on Turn 1, place an Axis control marker in the Baltic Sea. Place an Allied control marker in each of the other sea areas.

    5) RULE 6 No Axis ship can move between the South Atlantic Ocean and the Mediterranean Sea or vice versa at any time. No crippled ship (one which has damage equal to its Defence Factor) can leave the port it is in. Graf Zeppelin may not enter the North Atlantic Ocean and the South Atlantic Ocean.

    6) RULE 6.4 Allied ships get a -3 modifier to their speed rolls. This is because the Barents Sea and the Mediterranean Sea are both closer to England than the South Atlantic.

    7) RULE 7.2 British and US ships in any sea area and on any turn which are disabled during a turn or are at sea at the end of the turn may return to England, the USA or (if British and if the Mediterranean Sea is not Axis-controlled at the time) Malta instead of an adjacent port. Ships with only 1 Attack Factor only inflict half a disabled result (rounded down) on non-crippled ships (including convoys) which have original Defence Factors of 3 or more.

    8) RULE 7.3 Damage is not rolled for Surface Combat. Damage received by a target is equal to the number of hits received times half the attacking ship’s Attack Factor. Sum all the damage received by the target in the current surface combat round and then round up if necessary.

    9) RULE 8 No more than 2 U-Boats can be placed in the Mediterranean Sea and only while France is an Axis port during Turns 2 to 8.

    10) RULE 8, 10 When U-Boats and Air Strikes attack non-Convoy ships, a “5” causes one point of damage. A “6” results in a roll for damage which is halved rounded up. If the damage roll is an odd number, the ship is also disabled.

    11) RULE 11.3 No more than two Battleships may line up against a single enemy Battleship, unless there is a lack of Battleship targets. A Battleship is defined as any ship which has original Attack and Defence values of 3 or more. Cruisers are not restricted except as per the normal rules regarding Carriers and Convoys.

    12) RULE 14.4 Each convoy now earns 4 POC reduced by 1 POC for each damage on it, then halved rounded up if it goes to England. Each disabled result on a Convoy which is not disengaging instead means that the Convoy receives 1 damage. Damage to Convoys from U-Boat and Air Attack are halved rounded up. Convoys cannot voluntarily remain in port for a turn. Convoys in the North Atlantic Ocean can disengage to the Barents, England or the USA.

    13) RULE 15.3 Starting on Turn 4 US ships need to roll less than the Turn number to enter the game.

    14) RULE 15.4 US ships may also enter the South Atlantic Ocean, England and the North Sea.

    15) RULE 15.7 If the Axis control the Mediterranean Sea for any two consecutive turns or on Turn 7 Italian surrender on Turn 8 does not occur. If the Italians surrender on Turn 8 all Italian ships are removed from the game.

    16) RULE 16 This rule is not used. No ship can roll for oiling.

    17) RULE 17.2 Ships that opt to remain in the Neutral Port are immediately eliminated.

  2. TEST OF MORE HISTORICAL VARIANT 2 (EXCEPT FOR RULE 10)
    BY RICK VIROST AND AVI SOLOMON
    (SUMMARIES WRITTEN BY RICK VIROST)

    TURN 1 SUMMARY

    A quiet turn once the restarted Allied deployment
    was in place.

    POC:

    Axis: Barents, Baltic = +5 Axis
    Allies: North, North Atlantic, South Atlantic, Med = +4 Allies
    POC marker moves to +1 Axis

    Ships Sunk:

    Axis: None
    Allies: None

    Ships Damaged:

    Axis: None
    Allies: None

    Ships Not In Home Port:

    Malta: Ramillies, Resolution, Revenge,
    Royal Oak, Royal Sovereign

    TURN 2 SUMMARY

    Another quiet turn, except for some success on the Allied LBA
    bombing runs in Italy.

    POC:

    Axis: Barents, Baltic = +5 Axis
    Allies: North, North Atlantic, South Atlantic, Med = +4 Allies
    POC change: + 1 Axis POC marker moves to: +2 Axis

    Ships Sunk:

    Axis this turn: None
    Previous turns: None

    Allies this turn: None
    Previous turns: None

    Ships Damaged:

    Axis: Comte di Cavour (3 damage)
    Allies: None

    Ships Not In Home Port:

    Malta: Ramillies, Resolution, Revenge,
    Royal Oak, Royal Sovereign

    TURN 3 SUMMARY

    Another quiet turn, except for some success on the Axis LBA
    bombing runs in the Mediterranean Sea.

    POC:

    Axis: Barents, Baltic = +5 Axis
    Allies: North, North Atlantic, South Atlantic, Med = +4 Allies
    POC change: + 1 Axis POC marker moves to: +3 Axis

    Ships Sunk:

    Axis this turn: None
    Previous turns: None

    Allies this turn: None
    Previous turns: None

    Ships Damaged:

    Axis: None
    Allies: Royal Sovereign (2 damage)

    Ships Not In Home Port:

    Malta: Ramillies, Resolution, Revenge,
    Royal Oak, Royal Sovereign (2 damage)

    North Atlantic: Convoy 1A

    TURN 4 SUMMARY

    A brutal sea battle in the North Sea, and U-Boats run rampant
    in the North Atlantic. Italians take control of the Mediterranean.
    Big black headlines in the London papers and Churchill is looking
    for a new First Sea Lord for his cabinet.

    One convoy sneaks into Russia, and the Russians control the Baltic.
    The damaged Convoy 2B limps into England and delivers a few supplies.

    POC:

    Axis: North, Mediterranean = +6 Axis
    Allies: South Atlantic, Barents, Baltic, Convoy 1A into Russia,
    Convoy 2 with two damage into England = +9 Allies
    POC change: + 3 Allies POC marker moves to: Zero

    Ships Sunk:

    Axis this turn: 2 U-Boats
    Previous turns: None

    Allies this turn: Glorious, Exeter
    Previous turns: None

    Ships Damaged:

    Axis: Tirpitz (3 damage), Gneisenau (2 damage), Lutzow (1 damage)
    Comte di Cavour (1 damage)
    Allies: Malaya (4 damage), Convoy 2B (2 damage), Washington (3 damage)

    Ships Not In Home Port:

    Malta: Royal Sovereign (2 damage)

    USA: Malaya (4 damage)

    TURN 5 SUMMARY

    A brutal sea battle in the Mediterranean Sea, with control won
    by the Allies. U-Boat continues to interrupt Allied control of the
    North Atlantic.

    POC:

    Axis: Baltic, Barents = +5 Axis
    Allies: South Atlantic, North, Mediterranean = +3 Allies
    POC change: + 2 Axis POC marker moves to: +2 Axis

    Ships Sunk:

    Axis this turn: 3 U-Boats, Fiume, Comte di Cavour
    Previous turns: 2 U-Boats

    Allies this turn: None
    Previous turns: Glorious, Exeter

    Ships Damaged:

    Axis: Littorio (6 damage), Andrea Doria (2 damage), Caio Duilio (2 damage)
    Allies: Barham (2 damage), Queen Elizabeth (4 damage), Warspite (1 damage)
    Prince of Wales (3 damage), Duke of York (2 damage)

    Ships Not In Home Port:

    Malta: Royal Sovereign, Warspite (1 damage)

    USA: Malaya, Barham (2 damage), Queen Elizabeth (4 damage)

    TURN 6 SUMMARY

    Another bruising sea battle in the Mediterranean Sea,
    with control maintained by the Allies.
    U-Boat interrupts Allied control of the North Sea.

    POC:

    Axis: Baltic, Barents = +5 Axis
    Allies: South Atlantic, North Atlantic, Mediterranean = +3 Allies
    POC change: + 2 Axis POC marker moves to: +4 Axis

    Ships Sunk:

    Axis this turn: 2 U-Boats
    Previous turns: 5 U-Boats, Littorio, Comte di Cavour

    Allies this turn: None
    Previous turns: Glorious, Exeter

    Ships Damaged:

    Axis: Andrea Doria (1 damage), Guilio Cesare (1 damage)
    Allies: Ark Royal (2 Damage), Warspite (1 damage)

    Ships Not In Home Port:

    Malta: None

    USA: Barham, Queen Elizabeth

    TURN 7 SUMMARY

    Wild sea battles in the Mediterranean and South Atlantic.
    U-Boats in great number interrupt Allied control of the North Atlantic.
    Italy decides to surrender for Turn 8.

    POC:

    Axis: Baltic, South Atlantic = +5 Axis
    Allies: Barents, North Sea, Mediterranean, Convoy 3C = +7 Allies
    POC change: + 2 Allies POC marker moves to: +2 Axis

    Ships Sunk:

    Axis this turn: 1 U-Boat, Fiume, Andrea Doria,
    Guilio Cesare, Impero, Pola, Zara
    Previous turns: 7 U-Boats, Littorio, Comte di Cavour

    Allies this turn: Eagle, Norfolk, Suffolk
    Previous turns: Glorious, Exeter

    Ships Damaged:

    Axis: Gneisenau (1 damage)
    Allies: Warspite (3 damage), Malaya (2 damage),
    Ramillies (2 damage), Resolution (2 damage),
    Revenge (1 damage)

    Ships Not In Home Port:

    France: Bismarck, Gneisenau (1 damage), Scharnhorst,
    Admiral Hipper, Blucher, Prinz Eugen

    Malta: Malaya (2 damage), Valiant, Warspite (3 damage),
    Ramillies (2 damage), Revenge (1 damage)

    USA: None

    TURN 8 SUMMARY

    Allies win the U-Boat battles in Mediterranean Sea
    and South Atlantic. Italy has surrendered.
    A raging major battle in the North Sea,
    won by the Axis minor fleet units.
    Axis win the game by 3 POC.

    POC:

    Axis: Baltic, North = +5 Axis
    Allies: Barents, North Atlantic, South Atlantic, Mediterranean = +4 Allies
    POC change: + 1 Axis POC marker moves to: +3 Axis

    Ships Sunk:

    Axis this turn: 2 U-Boats, Scharnhorst
    Previous turns: 8 U-Boats, Littorio, Comte di Cavour,
    Fiume, Pola, Zara, Andrea Doria,
    Guilio Cesare, Impero

    Allies this turn: Rodney
    Previous turns: Glorious, Eagle, Exeter, Norfolk, Suffolk

    Ships Damaged:

    Axis: Gneisenau (1 damage), Tirpitz (5 damage),
    Graf Zeppelin (1 damage), Lutzow (2 damage),
    Admiral Hipper (1 damage)
    Allies: Warspite (3 damage), Malaya (2 damage),
    Ramillies (2 damage), Resolution (2 damage),
    Revenge (1 damage), Washington (2 damage),
    King George V (3 damage), Duke of York (4 damage)

    Ships Not In Home Port:

    Malta: Malaya (2 damage), Warspite (3 damage),
    Ramillies (2 damage), Revenge (1 damage)

    USA: None

    What a final battle in the North Sea!!!

  3. Would be glad to playlets and help with the module

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